首页 论坛 RSVSR Where Riding the ARC Raiders Rocketeer Goes Wrong
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There's a point in ARC Raiders where you stop asking "Is this smart?" and start asking "Will the game even allow it?" That's the vibe in this clip, and it hits even harder with that borrowed movie line about having an idea right before everything goes sideways. Instead of taking the safe angle and plinking away from cover, Anxious sees a Rocketeer drone hovering near a rooftop and thinks, fine, I'll just go up there. If you've ever looked into gearing up, hunting loot, or grabbing ARC Raiders Coins, you already know this is the kind of sandbox that dares you to be reckless.

The Jump That Shouldn't Work

The wild part isn't the confidence, it's that the landing actually behaves like you'd hope. Anxious times a sprint, hops off the roof edge, and plants both feet right on the drone's body. No weird clipping. No slippery "video game oil" effect where you slide off the model like it's not really there. The Rocketeer's chassis reads like a real surface, and for a second you can almost forget it's an enemy. It feels like Embark built collision with the same stubborn honesty you get in big sandbox shooters: if something looks solid, it probably is, and you can probably stand on it.

When A Stunt Becomes A Team Problem

Then the comms kick in and you can hear the exact moment the squad's brain short-circuits. Somebody yells in disbelief, half laughing, half panicking, like they can't decide if they're impressed or furious. Anxious is shouting about riding the Rocketeer, and the drone just keeps doing its job—patrol routes, banking turns, drifting toward another roof like it's escorting a VIP. Suddenly the teammate on that rooftop realizes what's coming and it's pure chaos: why are you bringing that thing over here? That's the bit players love, because it's not scripted hero stuff. It's one person's dumb idea rippling outward and messing up everyone's plan.

Shooting Your Own Platform

And of course, the experiment gets taken one step too far. While balancing on the moving drone, Anxious decides to finish it off. In your head it's simple: kill the threat, stay stylish. In practice, you're standing on the threat. The drone pops, the "floor" disappears, and the game doesn't do you any favours. No gentle safety ledge, no floaty fall. Just a sudden drop, camera jolting, wind rushing, and that awful half-second where you know you're done. They hit the ground and go down immediately, like physics is the only rule ARC Raiders truly cares about.

Why Players Keep Pushing It

That's what makes the clip stick: the world invites you to climb, hop, and improvise, but it won't babysit you when the plan collapses. You can surf an enemy drone if you're brave (or bored) enough, and it looks incredible right up until the moment you delete your own ride mid-air. If you're the type who chases that kind of run—better loadouts, smoother recoveries, fewer "I can't believe I did that" deaths—sites like RSVSR can help with game currency and items so you're not stuck rebuilding from scratch after every spectacular mistake.

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